REBEL RACING

 

UI developed for the mobile racing game, Rebel Racing. Due to a small team size, rapid iteration and testing was required. I was involved in all areas, from heading up style development to implementing my work. Usability was the key consideration, with the end user kept in mind at all times. The tone of the game ties into three main areas: bright blue skies, the feeling of freedom, and exhilaration. The UI complements this through splashes of colour and strong diagonal lines.

 


the map

 

Working closely the 3d artists I designed and implemented the UI for a world map which had to balance usability, flexibility and immersion. The race popups contain a lot of info, so we did several design passes to make sure they were easily readable whilst still being stylish.

 

The world map

Map Zone Icons

Map Zone Icons

Race types

Race types

Easy money race popup

Boss Race Popup

Smash Event Popup


meta game

 

The bright daytime races are balanced by a darker dusk meta game. The same stylistic elements are kept, but are balanced with the more muted environment.

 

Main hub

Upgrade Screen

Resources Screen

Fusion Screen

Rank Progress Screen

Mini Shop


animations

Some of the animation mockups I worked on to help bring screens alive

 

Results Flow

Event Season End

 

Selling the world

 

Icons, poster designs and 3d renders I did to help sell the world of Rebel Racing and make it feel lived in.

 
Logos

In-World Company Logos

Billboard designs

Billboard designs

Logos and billboards used in-game

Logos and billboards used in-game

Loading Screen for events featuring aviation logo

Start Line decals

Car Crate Icons

Resources as 3d Items

3d renders of items

Renders of items


off track

 

Elements and ideas that didn't make their way into the world wide launch of the game. These includes, collectibles, the original style direction and some logo variations.

 
Ideas for collectables

Ideas for collectables

Alternative Rebel Racing logo directions

Alternative Rebel Racing logo directions

Early development when the game was set on a tropical island. A few early motifs remained over time.

Early development when the game was set on a tropical island. A few early motifs remained over time.